![]() ![]() Re-rolling hits of one for all bolter weapons could essentially be an army-wide re-roll buff depending on how you form your army list! Taking a slight decrease in firepower to increase consistency may just be worth it. Indomitable is simple and effective, auto passing Combat Attrition is pretty much guaranteed to come into effect in your games and will be consistent across the board.īolter Fusillades is solid as well. They can still hold their own, getting nerfed out of orbit isn’t fun for anyone, so this is positive. Since they were so strong, this is honestly not too bad and they are probably still fine (especially with the change to flamer range). Given that they specialize in flamers this is super flavorful, while still nerfing them a bit. Salamanders lost their free hit re-roll but still have their wound one. This also makes strategic play harder for your opponents and gives you more opportunities to outplay with things like objectives.īlood Angels, Flesh Tearers, and Ultramarines look to have no major changes, leaving them in pretty solid spots. If you want to fight one, you’ll probably have to deal with more units too. Its kind of funny to think about it, but this is almost the melee equivalent to the Tau overwatch ability. Each Space Wolves unit now gets to Heroically Intervene meaning each unit has a deadly threat range. The first clause remains relatively unchanged, but the second one is extremely powerful.
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